
Fester Addams
Minmatar
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Posted - 2007.09.20 11:21:00 -
[1]
One of the problems with high sec suiciding is that there is no way to get at the hauler.
The ship that attacks you is dead, concord saw to that but the way they make their isk is to have an alt or buddy in a hauler at the gate that flies forth and loots the wreck as soon as the target is dead and there is no way to get at that ship as he/she was actually not involved in the kill.
So how about solving it with ownership of the wreck?
Lets use an example: Individuals involved are the pirates, player 1 and 2. 1 is in a suicide ship and 2 is in a hauler.
The victims are player A and B, player A is the hauler and player B is a corp/gang mate that is escorting.
There is also a player C, he is also hauling and witnesses the event, we will come back to player C later.
Player 1 targets and pops player A in 5 sc flat only to himself be popped by concord 8 sec later, 1 and A are out of the picture being eggs.
As is now this would happen next: Player 2 now procedes upp to the can and loots it and warps to a station to unload his ill gotten booty, cacling with glee. Player B the escort sits there unable to do anything.
This is how I would propose it should go: Player 2 now flies upp to the wreck and loots it, this flaggs him as aggro vs Player A, his corp and gang (like with a can). This was the thing player B was waiting for, he locks the hauler, scrams him and blows him upp for trying to steal what is not his, this ability to protect the can gives player A, B or one of their friends a chance to get there with a new hauler and salvage what is left.
Naturally the wreck should have dual ownership. This would meen that if player 1 and 2, now angry for loosing out on their hauler, come back in new ships spots player C the aforementioned witness turned opportunist looting the wreck, this should light player C upp as a target for them allowing them to "protect" their "libirated" stuff as well as lighting upp player C as a target for player A and B if they are still there.
In short, the wrecks should be owned both by the winner and the looser in a PvP conflict as this would allow for escorts.
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